Completed: Fire Emblem Path of Radiance

Completed the Gamecube Fire Emblem (Path of Radiance for the subtitle inclined).

Fun if sometimes frustrating game overall (I’m the kind of Fire Emblem player who refuses to let any of his troops die, which makes some of the maps quite difficult).

I certainly enjoy the “Fire Emblem” style SRPG: the set characters, the promotion system, weapon durability and the like. I’m not sure I enjoy it more than the “Tactics” style SRPG (such as “Tactics Ogre,” “Final Fantasy Tactics,” etc). These seem to be the two main sub-genres of the SRPG in general with games like Shining Force belonging to the Fire Emblem style and Disgaea belonging to the Tactics style. I’m still in the system/engine designing faze of my own SRPG for the iPhone, but I will certainly have to fit the game into one of these main sub-genres (that is if I can’t come up with my own). My being on the fence regarding which style I like more doesn’t help.

I doubt that I will post a full review of the game since, even though I thought it was fun and a “good” game, I don’t have anything particularly interesting to say about it beyond subjective “like” or “dislike” that isn’t just descriptive (see above paragraph).

I’ve started the sequel for the Wii and I’m liking it so far. The Fire Emblem series in general brings back some memories of when I was a kid looking in this one issue of Nintendo Power magazine. There was a whole feature on the first SNES Fire Emblem game; detailing it’s gameplay, story and characters. I wanted quite desperately for it to be released as it was right up my alley (I loved any medieval style game, especially RPGs), but it never was localized. I was disappointed and now when a Fire Emblem game comes out I’m sure to play it, and perhaps the sentimentality of remembering that old SNES game that I wanted but never was able to play is why I stick with the games even when their difficulty becomes frustrating.

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