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	<title>Hutna Games</title>
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	<link>http://hutna.com/games</link>
	<description>It was a crisp September morn...</description>
	<lastBuildDate>Fri, 09 Apr 2010 00:33:49 +0000</lastBuildDate>
	
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		<title>iPhone Project Update</title>
		<link>http://hutna.com/games/?p=87</link>
		<comments>http://hutna.com/games/?p=87#comments</comments>
		<pubDate>Fri, 09 Apr 2010 00:33:49 +0000</pubDate>
		<dc:creator>raltga</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[iphone]]></category>

		<guid isPermaLink="false">http://hutna.com/games/?p=87</guid>
		<description><![CDATA[As you can see the Hutna games blog has undergone some changes recently!  Some new art from our iPhone SRPG project now graces the top of the page and we&#8217;ve opened a new page dedicated to the project itself. You can find the full version of the art on the project page. More art [...]]]></description>
			<content:encoded><![CDATA[<p>As you can see the Hutna games blog has undergone some changes recently!  Some new art from our iPhone SRPG project now graces the top of the page and we&#8217;ve opened a new page dedicated to the project itself. You can find the full version of the art on the project page. More art will be added to the page as it&#8217;s completed.</p>
<p>One thing the new art makes clear is the setting of out game. Yes the game will take place in an Alexander Dumas inspired France inhabited by anthropomorphic animals! We are very excited about the setting and the characters are looking great so far. Keep checking in on us to see how the game progresses as we will update this page and the projects page with new art and details. </p>
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		<title>Completed: Castlevania Order of Eclesia</title>
		<link>http://hutna.com/games/?p=86</link>
		<comments>http://hutna.com/games/?p=86#comments</comments>
		<pubDate>Wed, 07 Apr 2010 19:25:52 +0000</pubDate>
		<dc:creator>raltga</dc:creator>
				<category><![CDATA[Current Games]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[completed]]></category>
		<category><![CDATA[DS]]></category>
		<category><![CDATA[games]]></category>

		<guid isPermaLink="false">http://hutna.com/games/?p=86</guid>
		<description><![CDATA[Finished the latest Castlevania game for the DS recently. Castlevania is a game franchise that holds a somewhat unique position in my gaming sphere. It is the one of the only game series that I have completed every title in from the very first game on the NES to the newest entry on the DS [...]]]></description>
			<content:encoded><![CDATA[<p>Finished the latest Castlevania game for the DS recently. Castlevania is a game franchise that holds a somewhat unique position in my gaming sphere. It is the one of the only game series that I have completed every title in from the very first game on the NES to the newest entry on the DS this post is about. Moreover, I completed all of the Castlevania games save one (Dracula X for PC Engine) relatively near their release.</p>
<p>As for this game, I really enjoyed it!  I really like the so called &#8220;metroidvania&#8221; style games on the GBA and DS, and Order of Eclesia is probably my second favorite of the portable ones (Circle of the Moon is likely my favorite and Synphony of the Night is my overall favorite). The glyph system was a lot of fun, villager quests were interesing and the difficulty of some of the bosses was just right. The level designs too were pretty good with some interesting areas that utilized the glyphs in interesting ways.</p>
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		<title>Completed: Fire Emblem Path of Radiance</title>
		<link>http://hutna.com/games/?p=59</link>
		<comments>http://hutna.com/games/?p=59#comments</comments>
		<pubDate>Mon, 26 Oct 2009 11:12:00 +0000</pubDate>
		<dc:creator>raltga</dc:creator>
				<category><![CDATA[Current Games]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[completed]]></category>
		<category><![CDATA[gamecube]]></category>
		<category><![CDATA[games]]></category>

		<guid isPermaLink="false">http://hutna.com/games/?p=59</guid>
		<description><![CDATA[Completed the Gamecube Fire Emblem (Path of Radiance for the subtitle inclined).
Fun if sometimes frustrating game overall (I&#8217;m the kind of Fire Emblem player who refuses to let any of his troops die, which makes some of the maps quite difficult).  
I certainly enjoy the &#8220;Fire Emblem&#8221; style SRPG: the set characters, the promotion [...]]]></description>
			<content:encoded><![CDATA[<p>Completed the Gamecube Fire Emblem (Path of Radiance for the subtitle inclined).</p>
<p>Fun if sometimes frustrating game overall (I&#8217;m the kind of Fire Emblem player who refuses to let any of his troops die, which makes some of the maps quite difficult).  </p>
<p>I certainly enjoy the &#8220;Fire Emblem&#8221; style SRPG: the set characters, the promotion system, weapon durability and the like.  I&#8217;m not sure I enjoy it more than the &#8220;Tactics&#8221; style SRPG (such as &#8220;Tactics Ogre,&#8221; &#8220;Final Fantasy Tactics,&#8221; etc).  These seem to be the two main sub-genres of the SRPG in general with games like Shining Force belonging to the Fire Emblem style and Disgaea belonging to the Tactics style. I&#8217;m still in the system/engine designing faze of my own SRPG for the iPhone, but I will certainly have to fit the game into one of these main sub-genres (that is if I can&#8217;t come up with my own).  My being on the fence regarding which style I like more doesn&#8217;t help.</p>
<p>I doubt that I will post a full review of the game since, even though I thought it was fun and a &#8220;good&#8221; game, I don&#8217;t have anything particularly interesting to say about it beyond subjective &#8220;like&#8221; or &#8220;dislike&#8221; that isn&#8217;t just descriptive (see above paragraph).</p>
<p>I&#8217;ve started the sequel for the Wii and I&#8217;m liking it so far.  The Fire Emblem series in general brings back some memories of when I was a kid looking in this one issue of Nintendo Power magazine.  There was a whole feature on the first SNES Fire Emblem game; detailing it&#8217;s gameplay, story and characters.  I wanted quite desperately for it to be released as it was right up my alley (I loved any medieval style game, especially RPGs), but it never was localized.  I was disappointed and now when a Fire Emblem game comes out I&#8217;m sure to play it, and perhaps the sentimentality of remembering that old SNES game that I wanted but never was able to play is why I stick with the games even when their difficulty becomes frustrating.</p>
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		<title>Completed: Disgaea 2</title>
		<link>http://hutna.com/games/?p=50</link>
		<comments>http://hutna.com/games/?p=50#comments</comments>
		<pubDate>Thu, 15 Oct 2009 10:42:56 +0000</pubDate>
		<dc:creator>raltga</dc:creator>
				<category><![CDATA[Current Games]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[competed]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[ps2]]></category>

		<guid isPermaLink="false">http://hutna.com/games/?p=50</guid>
		<description><![CDATA[Been on a rash of completing games, so there&#8217;ll be a few more posts like this coming soon.  That said, I&#8217;ll start with the most recent one (I&#8217;m watching the end credits as I type this in fact).
Finished Disgaea 2 today, well finished as in beat the main story; one could play a disgaea [...]]]></description>
			<content:encoded><![CDATA[<p>Been on a rash of completing games, so there&#8217;ll be a few more posts like this coming soon.  That said, I&#8217;ll start with the most recent one (I&#8217;m watching the end credits as I type this in fact).</p>
<p>Finished Disgaea 2 today, well finished as in beat the main story; one could play a disgaea game for years every day for several hours a day and never really finish them in that they get 100% of the items/characters/spells/abilities/fights etc.  They&#8217;re nearly like an MMORPG in the amount of content (and grinding).</p>
<p>Definitely a fun game, hard to say if I liked it more than the first Disgaea since they were so similar.  I can probably say that overall I like it equally (some things about the first game I liked better such as the characters and overall storyline, other things I liked more about 2 such as the added gameplay elements and gameplay ballance/difficulty in general).</p>
<p>I don&#8217;t know if I&#8217;ll be writing a full review of the game, but if I can think of something interesting to say about it I will.</p>
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		<title>Review: &#8220;No More Heroes&#8221;</title>
		<link>http://hutna.com/games/?p=32</link>
		<comments>http://hutna.com/games/?p=32#comments</comments>
		<pubDate>Sun, 20 Sep 2009 09:04:14 +0000</pubDate>
		<dc:creator>raltga</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[wii]]></category>

		<guid isPermaLink="false">http://hutna.com/games/?p=32</guid>
		<description><![CDATA[
Exposition
&#8220;No More Heroes,&#8221; an action game by the Japanese master of the &#8220;weird game&#8221; Sudo 51, is like a methamphetamine fueled dive into 1980s cinema and anime nostalgia.  As an action game it&#8217;s fairly generic: attack combos, finishing moves, lock-on style 3D fighting in the vein of the 3D Zelda games.  Though this is not [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://hutna.com/games/images/travisnjeane.jpg"><br />
<strong>Exposition</strong></p>
<p>&#8220;No More Heroes,&#8221; an action game by the Japanese master of the &#8220;weird game&#8221; Sudo 51, is like a methamphetamine fueled dive into 1980s cinema and anime nostalgia.  As an action game it&#8217;s fairly generic: attack combos, finishing moves, lock-on style 3D fighting in the vein of the 3D Zelda games.  Though this is not to say it&#8217;s not a satisfying experience.  There are certainly a variety of fighting styles, enough that one might not even use them all and complete the game with no issue.    Each of the game&#8217;s 10 or so stages and bosses utilize different gameplay elements to give them a sense of variety in the way they play and rewards players who master the various fighting styles while not being so one dimensional that they render the stage impossible to beat by other means.  This allows one to play the game essentially on their own terms and doing so in the way that&#8217;s most fun to the individual.  The 10 stages also present a game that takes approximately 15 hours to complete, not to long nor to short and with a pacing that allows it to be casual gamer friendly, but also hard-core gamer satisfying.</p>
<p>The main charm of the game certainly comes from its simplistic narrative that is as self aware of its (and video games in general) absurdity as any game.  The player takes the roll of Travis Touchdown, an assassin out for revenge by taking part in a league where one strives to become the best hit-man by killing the other hired guns in the order of their ability.  References come fast and furious from sources as diverse as <span style="text-decoration: underline;">Back to the Future</span> to <span style="text-decoration: underline;">Gunbuster</span>.  The game also ensures that the player is well aware of their roll as &#8220;player&#8221; and is not attempting to be an &#8220;immersive&#8221; game or one where a serious narrative drives the game player to continue with the game; the game is nearly Brechtian.  Without spoiling anything specific from the story it is suffice to say that the game will surprise even the most jaded gamer who has seen it all and considers most any standard game narrative element cliche.</p>
<p>The setting and presentation of the game uses a similar &#8220;simple but unique&#8221; philosophy.  That is perhaps the most useful way of describing the game&#8217;s aesthetics.  The game mixes modern 3D graphics and so-called &#8220;sandbox&#8221; environments with 1980s 2D sprite and vector based graphics in very clever ways.  Some of these environments bring comparisons to games such as &#8220;Grand Theft Auto;&#8221; however, this is a fairly surface level point of commonality between the two games.  There is a &#8220;home&#8221; similar to the house of the main character of &#8220;GTA: San Andreas&#8221; and you can dress your character in a variety of clothes (none of which have any gameplay significance so you can look how you want with no worry of it being detrimental to your character&#8217;s ability).  You can walk around the city of &#8220;Santa Destroy&#8221; (an amalgam of California beach towns such as Santa Cruz and Santa Monica) or drive around in your ridiculously tricked out motorcycle.  The town has a very minor level of interaction, especially if compared to the &#8220;GTA&#8221; series of games, and that is probably intentional as the game is much more focused on the &#8220;assassination&#8221; missions.  The music and audio is fairly unremarkable except in the parts where it uses seemingly &#8220;8bit&#8221; style sounds to help support the 1980s feel of some of the game&#8217;s sequences.  The game is voiced adequately, with a lot of cheesy lines and superfluous vulgar language; in any other game it might be seen as poor, but in this game the absurd nature of it makes it a perfect fit.</p>
<p><strong>Critical</strong></p>
<p>Sudo 51 takes on the genre of &#8220;Adventure&#8221; game as it has been initially defined by &#8220;The Legend of Zelda&#8221; and further expanded upon by the &#8220;Grand Theft Auto&#8221; games and applies his post modern/structuralist take on them by deconstructing the elements into their raw forms.  Through the plot/player motivation the &#8220;Adventure&#8221; game is interrogated and parodied.  For game players who have grown tired of the genre&#8217;s usual formulas and enjoy a quirky game it becomes a very satisfying experience.</p>
<p>The plot and player motivation is laid out to the player in an honest and elemental way.  Two main threads connect the narrative elements of the game as well as give players the motivational reward for moving through the game&#8217;s levels, and they are two of the most common in the &#8220;adventure&#8221; game.  First it&#8217;s the &#8220;save the princess&#8221; trope, in this game presented as &#8220;fuck the girl,&#8221; and the game argues they are basically the same thing.  What other reason is there for Link to save Zelda for example?  And what else is the joining of the triforces but a metaphor for intercourse?  Promising the presumably male game player sexual triumph over the damsel in distress in one of the most classic game tropes.  Like other elements of games that &#8220;No More Heroes&#8221; takes on, by presenting this dynamic in a plain and simple way, it calls out this otherwise not-so-hidden formal element of games in general and airs it out, dirty laundry and all.</p>
<p>The other thread that is interrogated is the &#8220;become the best&#8221; trope; most often used by games in the &#8220;Grand Theft Auto&#8221; and other recent so called &#8220;sandbox&#8221; games.  The game utilizes a variety of gameplay tasks to accomplish this (from completing training mini-games to purchasing new weapons).  It continually turns this idea against the player by presenting several insurmountable tasks that no amount of training or gear can overcome (the &#8220;unbeatable&#8221; boss cliche for example).  This brings the idea of what it really means to be &#8220;the best&#8221; to the front of a players mind, and it becomes clear that to be &#8220;good&#8221; at a game is merely to do what the developers tell you to do.  Ultimately revealing that to be &#8220;the best&#8221; is a lie, a reveal that serves as one of the primary plot twists in the game.</p>
<p>This is not to say that game is all so serious and wrist slapping in the way it exposes these elements of &#8220;adventure&#8221; games.  It does it through parody and absurd circumstances that allow the player to laugh their way through a deconstruction of the games they love.  It is in this way similar to other medium&#8217;s examples of parodies like &#8220;Chappelle&#8217;s Show&#8221; or &#8220;The Colbert Report.&#8221;  The question is does this method of criticizing these formal modes of the familiar combat them or aid and abet them.  Ultimately one reason Dave Chappelle ended his show was he felt the latter might be true, and the same might be said for Sudo&#8217;s game, but this clearly is up to the audience to decide.  For every person who understands Chappelle or Colbert&#8217;s parody as they are intended there is someone else who sees them as affirming their point of view.  Perhaps this is the limit of parody, or perhaps the ratio of those who &#8220;get it&#8221; versus those who do not &#8220;get it&#8221; is the benchmark for the success of the parody.</p>
<p>For me there was very little negative to be said about &#8220;No More Heroes;&#8221; I had a lot of fun playing the game the whole way through, it was challenging but not frustratingly so, it had appealing graphics and music, and it&#8217;s parody and deconstruction of the &#8220;adventure&#8221; genre was a breath of fresh air.  As a Wii game it stands above any other game of its type that I have played on the console and is certainly one no gamer should miss.</p>
<p><strong>Refrence</strong></p>
<p><a href="http://nomoreheroesgame.us.ubi.com/agegate.php?destURL=/index.php">&#8220;No More Heroes&#8221; Official Site</a><br />
<a href="http://en.wikipedia.org/wiki/No_More_Heroes_(video_game)">Wiki Page on &#8220;No More Heroes&#8221;</a></p>
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		<title>Completed &#8220;No More Heroes&#8221;</title>
		<link>http://hutna.com/games/?p=29</link>
		<comments>http://hutna.com/games/?p=29#comments</comments>
		<pubDate>Tue, 15 Sep 2009 23:17:22 +0000</pubDate>
		<dc:creator>raltga</dc:creator>
				<category><![CDATA[Current Games]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[competed]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[wii]]></category>

		<guid isPermaLink="false">http://hutna.com/games/?p=29</guid>
		<description><![CDATA[Finished &#8220;No More Heroes&#8221; for the Wii today.  Will be posting my review (the first on this site) soon.  It&#8217;s been written, just needs a little editorial polish and some graphics and formatting bells and whistles.  All in all a very enjoyable game, and I can&#8217;t wait for the sequel!
]]></description>
			<content:encoded><![CDATA[<p>Finished &#8220;No More Heroes&#8221; for the Wii today.  Will be posting my review (the first on this site) soon.  It&#8217;s been written, just needs a little editorial polish and some graphics and formatting bells and whistles.  All in all a very enjoyable game, and I can&#8217;t wait for the sequel!</p>
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		<title>Bomberman Ultra</title>
		<link>http://hutna.com/games/?p=9</link>
		<comments>http://hutna.com/games/?p=9#comments</comments>
		<pubDate>Sat, 05 Sep 2009 09:47:19 +0000</pubDate>
		<dc:creator>raltga</dc:creator>
				<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://hutna.com/games/?p=9</guid>
		<description><![CDATA[Picked up Bomberman Ultra today for the PS3 and played it for about 3 hours straight online with an old friend of mine and random people who joined our game.  It&#8217;s really fun!  I get all nostalgic of my teenage years playing Bomberman with a bunch of friends late on a Friday and/or Saturday night [...]]]></description>
			<content:encoded><![CDATA[<p>Picked up <strong><a title="bomberman" href="http://www.bombermanultra.com/" target="_self">Bomberman Ultra</a> </strong>today for the PS3 and played it for about 3 hours straight online with an old friend of mine and random people who joined our game.  It&#8217;s really fun!  I get all nostalgic of my teenage years playing Bomberman with a bunch of friends late on a Friday and/or Saturday night while everyone else was out having a &#8220;normal&#8221; social life.  <a title="tele@hutna.com" href="http://tele.hutna.com" target="_self">Telemosquito</a> doesn&#8217;t know I got it yet, but I know she&#8217;ll approve and probably play a few rounds with me since she loves Bomberman too.  I&#8217;ve been playing a lot of games online on the PS3 recently (<strong><a title="RE5" href="http://www.residentevil.com" target="_self">Resident Evil 5</a></strong>, <strong><a title="BB" href="http://www.blazblue.com" target="_self">BlazBlue</a> </strong>and <strong><a title="MvC2" href="http://www.tu4ar.com/intro/" target="_self">Marvel vs Capcom 2</a></strong> especially) and Tele doesn&#8217;t like those games that much; hopefully we&#8217;ll get a little more together time with this game.</p>
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